Profile

Jamir Rongsen

Rongsen Jamir

Game Designer | Cinematographer | Mountain Biker

Name:Rongsen Jamir
Address:Zynga Inc, 206, Trinity Circle, BLR - 560001

A Game Designer and visual storyteller, Rongsen is a passionate designer from Nagaland.

He has worked on various Zynga games like Mafia Wars, Castleville, Bubble Safari game series to name a few

Most of his work in game design involves level design, game systems, mechanics, algorithm design, game balancing & data analysis

When he’s not working, you can find him playing games, capturing/editing videos for his next story, or on a random adventure on his mountain bike

CV

Experience

Zynga | New IP Mobile (Current)

Game Designer
Responsibilities
  • Building Core Game Systems & Mechanics, designing Algorithms, balancing game systems, using Machinations, etc to simulate game systems
  • Audio Design – Working closely with the Sound engineers for creating SFX and music for the game
  • Level Design – Designing Levels, level mechanics & player progression flow
  • Coordinated with programmers to develop and code a game simulator to simulate player behaviour and test out game levels
  • Playtesting levels and then further simulating them in a custom game simulator to analyze player data
  • 2D Animation – Animation Exploration and creation in Spine 2D
  • UI – Making basic UI for the game
2015 - 2016

Zynga | Bubble Safari New

Game Designer
Platform(s) : Facebook, iOS, Android
Genre(s) : Arcade, Matching Game

Responsibilities

  • Building Core Game Systems & Mechanics, balancing game systems
  • Writing & managing game design documents
  • Level Design – Designed 400+ levels
  • Designing features and events
  • Audio Design – Working closely with the Sound designers for making sfx, music
2015 - 2016

Zynga | Mafia Wars Mobile

Game Designer
Platform(s) : Facebook, iOS, Android
Genre(s) : Matching Game, RPG
Responsibilities
  • Level Design – Designing Levels, level mechanics & player progression flow
  • Designed mission based game, including skill tree and player abilities based on player progression.
  • Experimented non-player simulation behavior development and implementation
  • Wrote game design documentation, including combat system tables, weapon tables, game mechanics and user experience.
2014 - 2015

Zynga | Bubble Safari Jungle

Associate Game Designer
Platform(s) : Facebook
Genre(s) : Arcade, Matching Game
Responsibilities
  •  Level Design, Analysis, Balancing & Tuning
  • Designed 600+ levels
  • Writing & Managing Design Documents
  • Training & Managing Game Design Interns
  • Designing features & Events
  • Deconstructing & improving the games DAU/Revenue
  • Sound & Music Design for features/Events
2014 - 2016

Zynga | Bubble Safari Ocean

Associate Game Designer
Platform(s) : Facebook
Genre(s) : Arcade, Matching Game
Responsibilities
  • Designed 400+ levels
  • Writing & Managing Design Documents
  • Worked closely with other designers to design new features & events
  • Working with PMs on designing monetization features & events
  • Designing new mechanics for levels
  • Live tuning, analysis and game balancing
2013 - 2014

Zynga | Castleville

Intern Game Designer
Platform(s) : Facebook, Zynga.com
Genre(s) : Simulation, RPG
Responsibilities
  • Designing and balancing game systems
  • Making new content including quests, game systems, new mechanics from conception to implementation, and writing design documents.
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
2013 - 2016

Zynga | Bubble Safari Mobile

Associate Game Designer
Platform(s) : Facebook, iOS, Android
Genre(s) : Arcade, Matching Game
Responsibilities
  • Designed 300+ levels
  • Worked closely with the UI designers and artists to revamp the look and feel
  • Writing & Managing Design Documents
  • Working with PMs on designing monetization features & events
  • Designing new mechanics for levels
  • Live tuning, analysis and game balancing
2013 - 2013

Zynga | Cafe World

Intern Game Designer
Platform(s) : Facebook, iOS, Android
Genre(s) : Social simulation, Management
Responsibilities
  • Designing new craftables for the game
  • Designing new quests
2013 - 2013

Zynga | Mafia Wars

Intern Game Designer
Platform(s) : Facebook
Genre(s) : Role-Playing
Responsibilities
  • Working closely with Senior designers on new features for the game

Education

Acoustic Instrumental | In My Dreams

Acoustic Instrumental | In My Dreams

Music
Acoustic Instrumental | Solitude

Acoustic Instrumental | Solitude

Music
UDK | Sidescroller

UDK | Sidescroller

Game Design
Bubble Safari | A New World

Bubble Safari | A New World

Game Design
Cafe World

Cafe World

Game Design
Bubble Safari | Mobile

Bubble Safari | Mobile

Game Design
Bubble Safari | Jungle

Bubble Safari | Jungle

Game Design
Bubble Safari | Ocean

Bubble Safari | Ocean

Game Design
Castleville | Zynga

Castleville | Zynga

Game Design
Kohima | Night

Kohima | Night

Photography
Medziphema | Nagaland

Medziphema | Nagaland

Photography
Dzukou Valley | Mountain Biking RAW

Dzukou Valley | Mountain Biking RAW

Hornbill Mountain Bike Festival | Nagaland

Hornbill Mountain Bike Festival | Nagaland

Cinematography
Pulei Badze | Nagaland

Pulei Badze | Nagaland

Photography
Discover Nagaland | A Mountain Bike Adventure

Discover Nagaland | A Mountain Bike Adventure

Cinematography
Dzukou Valley | 2016

Dzukou Valley | 2016

Dzukou Valley | 2016

Dzukou Valley | 2016

Photography
Milky Way | Dzukou Valley 2016

Milky Way | Dzukou Valley 2016

Photography
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Contact info
AddressZynga Inc, 206, Trinity Circle, BLR - 560001

Let's keep in touch