Profile

Jamir Rongsen

Rongsen Jamir

Senior Game Designer

Name:Rongsen Jamir
Address:Zynga Inc, 206, Trinity Circle, 560001

Hello!

I’m a game designer based in Bangalore with 7+ years of professional game industry experience.

I focus mostly on game systems, mechanics & level design. I do a bit of narrative, UI and animation as well.

My core goal while designing a game is to make things easily accessible while still retaining fun, gameplay & depth.

Experience

2018 - present

Zynga | New IP Mobile (Current)

Senior Game Designer

Responsibilities

  • Building Core Game Systems & Mechanics
  • Designing Game Algorithms & balancing game systems, using machinations, etc to simulate game systems
  • Research, analysis and data mining for games
  • Prototyping and testing out game mechanics
2017 - 2018

Zynga | Rangoli Rekha : Color match 3 Game

Senior Game Designer

Responsibilities

  • Lead designer
  • Building Core Game Systems & Mechanics
  • Designing Game Algorithms & balancing game systems, using machinations, etc to simulate game systems
  • Level Design – Designing Levels, level mechanics & player progression flow
  • Playtesting levels and simulating them in a custom game simulator to analyze player data
  • Audio Design – Working closely with the sound engineers for creating SFX and music for the game
  • Co-ordinated with the programmers to develop and code a game simulator to simulate player behaviour and test out game levels
  • 2D Animation – Animation exploration and creation in Spine 2D software
  • UI – Making basic UI for the game
2015 - 2016

Zynga | Bubble Safari – A New World

Game Designer

Responsibilities

  • Building Core Game Systems & Mechanics
  • Balancing Game Systems
  • Writing & managing Game Design Documents
  • Level Design – Designed 400+ Levels
  • Designing features and events
  • Audio Design – Working closely with the sound designers for making sfx, music
2015 - 2016

Zynga | Mafia Wars Mobile New IP

Game Designer

Responsibilities

  • Level Design – Designing levels, level mechanics & player progression flow
  • Designed mission-based game, including skill trees and player abilities based on player progression
  • Experimented non-player simulation behaviour development and implementation
  • Wrote the game design documentation, including :
  1.          Combat systems tables
  2.          Weapon Damage tables
  3.          Game Mechanics
2014 - 2015

Zynga | Bubble Safari Jungle

Associate Game Designer

Responsibilities

  • Level Design, Analysis, balancing & tuning
  • Designed 600+ Levels
  • Designed features and events
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
2014 - 2016

Zynga | Bubble Safari Ocean

Associate Game Designer

Responsibilities

  • Level Design, Analysis, balancing & tuning
  • Designed 600+ Levels
  • Designed features and events
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
2014 - 2016

Zynga | Bubble Safari Mobile

Associate Game Designer

Responsibilities

  • Lead Designer
  • Level Design, Analysis, balancing & tuning
  • Designed 400+ Levels
  • Designed features and events
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
2013 - 2014

Zynga | Castleville

Intern Game Designer

Responsibilities

  • Designing and balancing game systems
  •  Making new content including quests, game systems, new mechanics from conception to implementation, and writing design documents.
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
2013 - 2013

Zynga | Mafia Wars & Cafe World

Intern Game Designer

Responsibilities

  • Deconstruct games and analyse core game mechanics & systems
  • Write event and feature specs
  • Playtesting and balancing game features

Let's keep in touch