Jun.30

Zynga | New IP Mobile (Current)

Responsibilities

  • Building Core Game Systems & Mechanics
  • Designing Game Algorithms & balancing game systems, using machinations, etc to simulate game systems
  • Research, analysis and data mining for games
  • Prototyping and testing out game mechanics
Experience

Jun.24

Jun.24

Zynga | Bubble Safari Mobile

Responsibilities

  • Lead Designer
  • Level Design, Analysis, balancing & tuning
  • Designed 400+ Levels
  • Designed features and events
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
Experience

Jun.24

Zynga | Bubble Safari Ocean

Responsibilities

  • Level Design, Analysis, balancing & tuning
  • Designed 600+ Levels
  • Designed features and events
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
Experience

Jun.24

Zynga | Castleville

Responsibilities

  • Designing and balancing game systems
  •  Making new content including quests, game systems, new mechanics from conception to implementation, and writing design documents.
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
Experience

Jun.24

Zynga | Bubble Safari Jungle

Responsibilities

  • Level Design, Analysis, balancing & tuning
  • Designed 600+ Levels
  • Designed features and events
  • Work with PMs to optimize monetization, engagement, and retention based on data analysis
  • Work on live tuning, balancing, and A/B test implementation.
Experience

Jun.24

Zynga | Mafia Wars Mobile New IP

Responsibilities

  • Level Design – Designing levels, level mechanics & player progression flow
  • Designed mission-based game, including skill trees and player abilities based on player progression
  • Experimented non-player simulation behaviour development and implementation
  • Wrote the game design documentation, including :
  1.          Combat systems tables
  2.          Weapon Damage tables
  3.          Game Mechanics
Experience

Jun.24

Zynga | Bubble Safari – A New World

Responsibilities

  • Building Core Game Systems & Mechanics
  • Balancing Game Systems
  • Writing & managing Game Design Documents
  • Level Design – Designed 400+ Levels
  • Designing features and events
  • Audio Design – Working closely with the sound designers for making sfx, music
Experience

Jun.24

Zynga | Rangoli Rekha : Color match 3 Game

Responsibilities

  • Lead designer
  • Building Core Game Systems & Mechanics
  • Designing Game Algorithms & balancing game systems, using machinations, etc to simulate game systems
  • Level Design – Designing Levels, level mechanics & player progression flow
  • Playtesting levels and simulating them in a custom game simulator to analyze player data
  • Audio Design – Working closely with the sound engineers for creating SFX and music for the game
  • Co-ordinated with the programmers to develop and code a game simulator to simulate player behaviour and test out game levels
  • 2D Animation – Animation exploration and creation in Spine 2D software
  • UI – Making basic UI for the game
Experience