Rongsen Jamir

Work Experience

  • July 2019 - Present

    Principal Game Designer | New IP

    m56 Studios
    - Building Core game mechanics and systems for an unannounced game
  • Jan 2019 - Jul 2019

    Senior Game Designer | Empires & Allies

    Zynga
    - Game Systems Designer
  • July 2017 - Jan 2019

    Senior Game Designer | Rangoli Rekha Match 3

    Zynga

    Drove the core game design from incubation to production

    Built Core Game Systems:
    - Core Match 3 game systems & Algorithms
    - Gameflow & Mechanics
    - Game Economy
    Level Design

    Others:
    - Audio Design: Worked closely with the audio designer to come up with the music, sfx
    - Data Analysis: Worked closely with the game Analysts & Product Managers to use data to tune the game accordingly

  • Jun 2017 - Jul 2017

    Game Designer | Madagascar - A New Adventure (New IP)

    Zynga

    Cancelled in the early stages of Ideation

  • Jun 2015 - Jul 2017

    Game Designer | Looney Tunes Pop (New IP)

    Zynga

    Worked with Warner Bros on a new bubble shooter Game with Bugs Bunny as the Hero character

    - Building Core Game Systems & Mechanics, designing Algorithms, balancing game systems
    - Audio Design: Working closely with the Sound engineers for creating SFX and music for the game
    - Level Design: Designing Levels, level mechanics & player progression flow
    - 2D Animation: Animation Exploration and creation in Spine 2D
    - UI: Making basic UI for the game

  • Oct 2014 - Jul 2015

    Associate Game Designer | Mafia Wars Mobile (New IP)

    Zynga

    Responsibilities
    -Game Systems & Mechanics Design
    -Level Design
    -Audio & Music

  • Jun 2013 - Feb 2015

    Associate Game Designer | Bubble Safari Franchise

    Zynga

    Worked on the Bubble Safari Games Franchise
    1. Bubble Safari
    2. Bubble Safari Ocean
    3. Bubble Safari Mobile
    4. Bubble Safari New (Mobile)

    Roles : Lead Game Designer, Audio Designer

    Responsibilities :
    - Level Design, Analysis, Balancing & Tuning
    - Writing & Managing Design Documents
    - Training & Managing Game Design Interns
    - Designing features & Events
    - Deconstructing & improving the games DAU/Revenue
    - Sound & Music Design for features/Events

  • Jun 2012 - Jun 2013

    Intern Game Designer | Castleville

    Zynga

    - Designing and balancing game systems
    - Making new content including quests, game systems, new mechanics from conception to implementation, and writing design documents.
    - Work with PMs to optimize monetization, engagement, and retention based on data analysis
    - Work on live tuning, balancing, and A/B test implementation.

  • Jan 2012 - Jun 2012

    Intern Game Designer | Mafia Wars & Cafe World

    Zynga

    - Designing new game mechanics
    - Making new content including quests