Rongsen Jamir
I am a Game Systems Designer Level Designer Game Mechanics Designer
Portfolio
Some games that I have worked on
Work Experience
-
July 2019 - Present- Building Core game mechanics and systems for an unannounced game
-
Jan 2019 - Jul 2019
Senior Game Designer | Empires & Allies
Zynga
- Game Systems Designer -
July 2017 - Jan 2019
Senior Game Designer | Rangoli Rekha Match 3
Zynga
Drove the core game design from incubation to production
Built Core Game Systems:
- Core Match 3 game systems & Algorithms
- Gameflow & Mechanics
- Game Economy
Level DesignOthers:
- Audio Design: Worked closely with the audio designer to come up with the music, sfx
- Data Analysis: Worked closely with the game Analysts & Product Managers to use data to tune the game accordingly -
Jun 2017 - Jul 2017
Game Designer | Madagascar - A New Adventure (New IP)
Zynga
Cancelled in the early stages of Ideation
-
Jun 2015 - Jul 2017
Game Designer | Looney Tunes Pop (New IP)
Zynga
Worked with Warner Bros on a new bubble shooter Game with Bugs Bunny as the Hero character
- Building Core Game Systems & Mechanics, designing Algorithms, balancing game systems
- Audio Design: Working closely with the Sound engineers for creating SFX and music for the game
- Level Design: Designing Levels, level mechanics & player progression flow
- 2D Animation: Animation Exploration and creation in Spine 2D
- UI: Making basic UI for the game -
Oct 2014 - Jul 2015
Associate Game Designer | Mafia Wars Mobile (New IP)
Zynga
Responsibilities
-Game Systems & Mechanics Design
-Level Design
-Audio & Music -
Jun 2013 - Feb 2015
Associate Game Designer | Bubble Safari Franchise
Zynga
Worked on the Bubble Safari Games Franchise
1. Bubble Safari
2. Bubble Safari Ocean
3. Bubble Safari Mobile
4. Bubble Safari New (Mobile)Roles : Lead Game Designer, Audio Designer
Responsibilities :
- Level Design, Analysis, Balancing & Tuning
- Writing & Managing Design Documents
- Training & Managing Game Design Interns
- Designing features & Events
- Deconstructing & improving the games DAU/Revenue
- Sound & Music Design for features/Events -
Jun 2012 - Jun 2013
Intern Game Designer | Castleville
Zynga
- Designing and balancing game systems
- Making new content including quests, game systems, new mechanics from conception to implementation, and writing design documents.
- Work with PMs to optimize monetization, engagement, and retention based on data analysis
- Work on live tuning, balancing, and A/B test implementation. -
Jan 2012 - Jun 2012
Intern Game Designer | Mafia Wars & Cafe World
Zynga
- Designing new game mechanics
- Making new content including quests
About Me
Game Designer
Game designer with 10+ years of experience in live games + New IPs.
Eager to join Projects / Studios to help manage the design of gameplay systems and mechanics.
In previous roles, worked as:
- Systems Designer
- Level Designer
- Mechanics Designer
Published Game mechanics patent - Patentscope
Technical Skills (Software)

Unity 3D
Game design, Prototyping

Machinations.io
Game Economy balancing

Adobe Photoshop
UI Creation + Image Editing

Adobe Premiere Pro
Game Video/Trailer editing

Adobe Lightroom Classic
Image Color Correction / Grading
Hobbies / Extra
Photo / Videography
I am passionate about adventure/traveling and love telling stories through my photographs and videos.
For my Cinematography portfolio, check out Legendarywolf.com